“That’s what we call them – these brutual moments when you die – that’s what we call them internally,” laughs James. It’s a catchy (possibly upsetting) name for the gratuitous, over-the-top deaths your main character is inevitably going to suffer as you try to escape Callisto. That’s the name Striking Distance gives to those moments where you see Jacob Lee slam into a sharp piece of metal in the middle of a sewer pipe, say, or get shunted into an industrial log chipper in the middle of The Callisto Protocol’s prison complex. “But in dying, at least, we can give you a cool way to go.”Įnter the lovingly-named ‘murder dessert’. “This is a hard game, you are going to die a lot,” says James. Just a taste of the nightmares you'll encounter in the full game. And it even rewards you for seeing all the gruesome ways your new interactive plaything, one Jacob Lee, can be offed. In an interview with Mark James, chief technical officer at Striking Distance and second-hand man to Schofield, I learned that The Callisto Protocol wants you to die. In fact, it seems like he’s eager to get even more indiscriminately violent, this time. That level of sadism hasn’t gone away in Glen Schofield's – co-creator of Dead Space and its spiritual successor, The Callisto Protocol. Remember in Dead Space, if you messed up, you’d see your mentally deranged, long-suffering player avatar Isaac Clarke get impaled through the eye by a massive needle? Or fully decapitated by a horrible alien? Or sucked out into the vacuum of space without a helmet? It almost felt as if he were the plaything of a sadistic god torturing him for the entertainment of an audience of PS3 and 360 players, safely tucked into a little nest on their sofas.
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